Intellivision Lives! | |
---|---|
Developer(s) | Intellivision Productions, Carl Mueller Jr, Quicksilver Software (computers) Realtime Associates (consoles and Nintendo DS) |
Publisher(s) | Intellivision Productions (computers) Crave Entertainment (consoles) Virtual Play Games (Nintendo DS) |
Platform(s) | Windows, Macintosh, GameCube, PlayStation 2, Xbox, iPhone, iPad, Nintendo DS |
Release | Windows/Mac
Xbox
Nintendo DS
|
Genre(s) | Compilation |
Mode(s) | Single-player, Multiplayer |
- Play Intellivision Games On Mac Os
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Blaze a trail to the history of the Intellivision, at The Dot Eaters: venerable paper-and-dice game D&D ins.
Intellivision Lives! is a compilation of over 60 Intellivisionvideo games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990. Using original game code and software emulation, Intellivision Productions released the first edition in December 1998[2] on a Windows and Macintosh hybrid CD-ROM. A sequel, Intellivision Rocks, was released in 2001 that includes third-party games originally published by Activision and Imagic as well as Mattel Electronics Intellivoice and ECS games.[3] Versions of Intellivision Lives! were then released for the PlayStation 2, Xbox, and GameCube by Crave Entertainment. In 2010 Virtual Play Games released a Nintendo DS edition.
Some games could not be included due to licensing (e.g. Tron, Lock 'N' Chase, BurgerTime, Loco-Motion, Mission-X, Masters of the Universe, Pac-Man, Dig Dug, Diner, Pole Position, Commando). Others such as Advanced Dungeons & Dragons: Cloudy Mountain and Treasure of Tarmin are working prototype versions to avoid trademarked names. Licenses such as Major League Baseball, NFL, NBA, NHL, NASL, PGA, US Ski Team, PBA, the Electric Company were simply dropped from the titles. Also included were games never before released and made available for the very first time such as King of the Mountain, Brickout, and Takeover.[4]
In addition to the games, the Crave Entertainment editions, have several unlockables such as the classic Intellivision commercials.[5] The original Windows/Mac edition is a resource for development history, unfinished prototypes, box art, overlays, instructions, hidden features, programmer biographies, and video interviews.
Games[edit]
Game Title | Genre | Notes |
---|---|---|
Bomb Squad | Arcade | not on Windows/Mac edition |
Buzz Bombers | Arcade | |
Racing Cars | Arcade | part of Triple Action on Windows/Mac and Nintendo DS editions |
Night Stalker | Arcade | |
Pinball | Arcade | |
Shark! Shark! | Arcade | |
SNAFU | Arcade | |
Duncan's Thin Ice | Arcade | prototype version of originally released Thin Ice cartridge |
Vectron | Arcade | |
Armor Battle | Combat & Sorcery | |
Adventure | Combat & Sorcery | Windows/Mac only, Crown of Kings on Nintendo DS, prototype of originally released ADVANCED DUNGEONS & DRAGONS Cartridge |
Minotaur | Combat & Sorcery | Windows/Mac and Nintendo DS only, prototype of originally released ADVANCED DUNGEONS & DRAGONS Treasure of Tarmin Cartridge |
Battle Tanks | Combat & Sorcery | part of Triple Action on Windows/Mac and Nintendo DS editions |
Biplanes | Combat & Sorcery | part of Triple Action on Windows/Mac and Nintendo DS editions |
B-17 Bomber | Combat & Sorcery | not on Windows/Mac edition |
Hover Force | Combat & Sorcery | |
Sea Battle | Combat & Sorcery | |
Sub Hunt | Combat & Sorcery | |
Thunder Castle | Combat & Sorcery | |
Tower of Doom | Combat & Sorcery | |
Utopia | Gaming & Strategy | |
Astrosmash | Space | |
Space Armada | Space | |
Space Battle | Space | |
Space Hawk | Space | |
Space Spartans | Space | not on Windows/Mac edition |
Star Strike | Space | |
Auto Racing | Sports | requires two controllers for single play |
Baseball, Classic | Sports | Major League Baseball |
Baseball, World Championship | Sports | also known as All-Star Major League Baseball |
Basketball, Classic | Sports | NBA Basketball |
Basketball, Super Pro | Sports | Slam Dunk Super Pro Basketball |
Bowling | Sports | PBA Bowling |
Boxing | Sports | |
Track & Field | Sports | Super Pro Decathlon |
Football, Classic | Sports | NFL Football |
Football, Super Pro | Sports | |
Golf, Classic | Sports | PGA Golf |
Golf, Super Pro | Sports | Chip Shot Super Pro Golf |
Hockey, Classic | Sports | NHL Hockey |
Hockey, Super Pro | Sports | Slap Shot Super Pro Hockey |
Motocross | Sports | |
Skiing, Classic | Sports | US Ski Team Skiing |
Skiing, Super Pro | Sports | Mountain Madness Super Pro Skiing |
Soccer | Sports | NASL Soccer |
Stadium Mud Buggies | Sports | |
Tennis | Sports | |
Volleyball | Sports | Spiker Super Pro Volleyball |
Wrestling | Sports | Body Slam! Super Pro Wrestling |
(APBA) Backgammon | Gaming & Strategy | not on Nintendo DS edition |
Checkers | Gaming & Strategy | |
Horse Racing | Gaming & Strategy | |
Las Vegas Poker & Blackjack | Gaming & Strategy | requires two controllers for single play |
Reversi | Gaming & Strategy | |
Las Vegas Roulette | Gaming & Strategy | |
Royal Dealer | Gaming & Strategy | |
USCF Chess | Strategy Network | only on Windows/Mac edition |
Crosswords | Kids | part of the Electric Company Word Fun on Windows/Mac edition |
Frog Bog | Kids | |
Factor Fun | Kids | part of Learning Fun I on Windows/Mac edition |
Math Master | Kids | the Electric Company Math Fun on Windows/Mac edition |
Memory Fun | Kids | part of Learning Fun II on Windows/Mac edition |
Sharp Shot | Kids | |
Word Hunt | Kids | part of the Electric Company Word Fun on Windows/Mac edition |
Word Rockets | Kids | part of the Electric Company Word Fun on Windows/Mac edition |
Blow Out | Unreleased | only on the Nintendo DS edition (2010), exists on the PlayStation edition but not accessible through the interface |
Brickout | Unreleased | |
Deep Pockets: Pool & Billiards | Unreleased | Realtime Associates[6] |
Hard Hat | Unreleased | |
Hypnotic Lights | Unreleased | not on Nintendo DS edition |
King of the Mountain | Unreleased | only on Windows/Mac edition, lacks sound effects, only mountains 1 and 6 accessible |
Land Battle | Unreleased | only on Windows/Mac edition |
Magic Carousel | Unreleased | not on Windows/Mac edition, first released on Intellivision Rocks in 2001 |
Number Jumble | Unreleased | only on Windows/Mac edition |
Space Cadet | Unreleased | only on Windows/Mac and Nintendo DS editions |
Takeover | Unreleased | only on Windows/Mac and Nintendo DS editions |
Super Soccer | Unreleased | only on Windows/Mac edition, prototype of World Cup Soccer |
Demo Cartridge | not for resale | original in-store demonstration cartridge |
Air Strike | Unfinished | only on Windows/Mac edition |
Grid Shock | Unfinished | only on Windows/Mac edition |
Meteor | Unfinished | only on Windows/Mac edition |
Crazy Clones | demo/proposal | only on Windows/Mac edition |
Go For the Gold | demo/proposal | only on Windows/Mac edition |
Happy Holidays | demo/proposal | only on Windows/Mac edition |
History and development[edit]
In June 1995, former Mattel Electronics programmers led by Keith Robinson started the Blue Sky Rangers Intellivision website.[7]Blue Sky Rangers being a nickname given to the Mattel Electronics programmers in a TV Guide magazine article from the 1982 June 19 issue.[8] The website provides the history of the Intellivsion games and credits the programmers and artists. It was well received with fans asking how the games can be played on their computers. In 1997 Intellivision Productions, Inc. was formed by former Mattel Electronics programmers Keith Robinson and Stephen Roney with the purchase of the rights to the Intellivision and its games.[9][10]
At the same time, a student in Michigan named Carl Mueller Jr. was independently working on reverse engineering the Intellivision. With the help of Intellivision ROM dumps from Sean Kelly and then William Moeller and Scott Nudds, Carl was able to create the first Intellivision emulator that plays the games on a modern computer.[4][11] Sean was fortunate to have two Intellivision prototype cartridges with standard 8-bit EPROMS as opposed to the more complex memory mapped ROMS used by standard cartridges.[12] William and Scott were able to dump the Intellivision embedded executive control software and graphics ROMS, as well as build a cartridge reader to dump any Intellivision cartridge.[13]
Carl's MS-DOS emulator and a Macintosh emulator created by Intellivisions Productions' Steve Roney would be used in the free Intellipack downloads[14] so anyone could play select Intellivision games on their computers for the first time in 1997. The Intellivision for PC/Mac Volume 2 download, also of 1997, was the first release of Deep Pockets Super Pro Billiards, the last game programmed for the Intellivision in 1990 but unreleased by INTV Corporation. They would also be used to play the original Intellivision games in the Intellivision Lives! PC/Mac CD-ROM edition released in 1998 by Intellivision Productions.[4]
PC and Macintosh system requirements[edit]
The PC/Mac edition was produced with Macromedia Director and may not be compatible with modern operating systems. The QuickTime videos, emulators, and Intellivision ROM image files are directly accessible on the CD-ROM.
The Intellivision Lives! PC/Mac v1.0 system requirements:[15]
- PC: Pentium 90 MHz, Windows 95, 8MB RAM, 8x CD-ROM, QuickTime v3.0 or better
- Mac: Power Macintosh, OS7.5, 100 MHz, 16MB RAM, 8x CD-ROM, QuickTime
The Intellivision Lives! PC/Mac v1.1 system requirements:[4]
- PC: Pentium 266 MHz, Windows 95/98/Me/2000/XP, 32M RAM, 8X CD-ROM, 16-bit DirectX compatible sound & video cards, DirectX 7 or better, QuickTime v3.0 or better
- Mac: Power Macintosh, OS 8/9/X, 120 MHz, 32M RAM, 8X CD-ROM, QuickTime
Controller functions are mapped to the computer keyboard; an extended keyboard is required to access both left and right Intellivision controllers. With Macintosh, USB game controllers could be used indirectly with a joystick to keyboard mapper utility. For PC, Intellivision Productions promoted the Gravis GamePad Pro game controller (game port version).[16] The MS-DOS emulator, directly accessible on the CD-ROM, also supported original Intellivision controllers through the INTV2PC Hand Controller Interface. INTV2PC is a parallel port adapter that accepts original Intellivision hand controllers. This feature although not promoted is documented in the INTVPC files on the CD-ROM.[4] Modern intellivision emulators and USB controller adapters have since become available, compatible with the Intellivision Lives rom image files.
To play the games using real Intellivision controllers Intellivision Productions supported the use of a device called the Intellicart.[17] The Intellicart is a RAM cartridge with an RS-232 interface that can accept a copy of an Intellivision ROM image file from a computer. Rather than play the Intellivision Lives! games through an emulator, they can be played on a real Intellivision through an Intellicart. Since that time modern Intellivision flash memory cartridges have been made that achieve the same result.
In 2002 an updated Intellivision Lives! PC/Mac v1.1 was made available by Intellivision Productions. Those that purchased the original could upgrade for a nominal fee.[18] It added Windows 98/ME/2000/XP support with a native Windows emulator supporting DirectX sound, video, and game controllers.[4]
Modern video game consoles[edit]
Realtime Associates developed the video game console editions published by Crave Entertainment for PlayStation 2 (2003), Xbox (2004), and Gamecube (2004).[19] In these versions the games are accessed from a 3D 'overworld' set in a circa 1980s pizza parlor; an inaccurate representation as the Intellivision games were originally designed for a home console. Games were also re-organised by genres rather than the original Mattel Electronics Networks used in the PC/Mac edition. Some games require two controllers, even to play single player.[20]
In 2010 Virtual Play Games published Intellivision Lives! for the Nintendo DS handheld system, also developed by Realtime Associates. It features wireless, multiplayer support using a single game card.[21] The Nintendo DS's touch screen emulates the Intellivision's 12-button keypad including an overlay image for each game. The Nintendo DS lacks a 16 direction pad used by some Intellivision games. This limitation was overcome, in Vectron for example, by mapping directional inputs to the touch screen. Only 10,000 copies of the Nintendo DS edition were ever released.[22]
The Xbox version of Intellivision Lives! is fully forward compatible with the Xbox 360 console, and in 2008 Intellivision Lives! became available for purchase as a download through Xbox Live Game Marketplace's Xbox Originals.[23]
Intellivision Rocks[edit]
Intellivision Rocks is the PC-only sequel to the original PC version of Intellivision Lives!. As with Intellivision Lives!, Intellivision Rocks is a collection of games which were originally found on the Intellivision, presented in emulated form. It mainly features 3rd-party games from Activision and Imagic. In addition, several unreleased games are included.[24]
Reception[edit]
Publication | Score |
---|---|
GameSpot | 6.8/10[25] |
IGN | 6.0/10[26] |
IGN said that Intellivision Lives! is 'still blocky after all these years, sure...but these games really need the controller.'[27]GameSpot editors said that although the controller emulation is a little hard to handle, the collection does a fine job in delivering classic Intellivision games.[25]
References[edit]
- ^'Official Intellivision Classic Videogame Website - Main Page'. Intellivision Productions. Archived from the original on January 25, 1999. Retrieved October 16, 2019.
News 12/18/98: 'CD-ROM available now!' - ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/history.php
- ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/retrotopia/rocks.shtml
- ^ abcdef'Intellivision Lives! PC/Mac'. Intellivision Productions. Archived from the original on 2018-01-16.
- ^Curtiss, Aaron (3 May 1999). 'Want to Visit--or Revisit--the Early 1980s? You Can'. Los Angeles Times. Retrieved 4 November 2016.
- ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/bluesky/games/credits/intv4.shtml#pool
- ^'Archived copy'. Archived from the original on 1999-01-25. Retrieved 2010-10-27.CS1 maint: archived copy as title (link)
- ^https://web.archive.org/web/20180116045349/http://intellivisionlives.com/bluesky/people/tvguide.html
- ^https://web.archive.org/web/20180116045349/http://intellivisionlives.com/bluesky/history.shtml
- ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/bluesky/people/askhal/askhal.html#A5
- ^Kelly, Sean. 'Intellivision'. Digital Press.
- ^'Prototype Stuff'.
- ^'many many thanks'. jzIntv.
- ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/download.shtml
- ^'Intellivision Brasil'.
- ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/faq/support.shtml#15
- ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/bluesky/people/askhal/askhal.html#1
- ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/faq/support.shtml#Anchor-WILL-17521
- ^'Intellivision Lives! (Game)'.
- ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/retrotopia/ps2xbox.shtml
- ^'Intellivision Lives!'. 19 December 2011.
- ^'Intellivision Really Lives'.
- ^'Intellivision Lives!'.
- ^'intellivisionlives.com'. Archived from the original on 2017-01-01. Retrieved 2010-10-27.
- ^ abTracy, Tim (2004-02-09). 'Intellivision Lives! Review'. GameSpot. Retrieved 2010-03-20.
- ^Harris, Craig (2003-11-18). 'Intellivision Lives! Review'. IGN. Retrieved 2003-11-18.
- ^IGNPS2 (2003-11-18). 'Intellivision Lives! Review'. IGN. Retrieved 2010-03-19.
External links[edit]
- Intellivision Lives! at MobyGames
Ultimate PC Interface for Classic Consoles / Intellivision and Colecovision
VERSION 2 (2012) | VERSION 3 (2018) |
Click here to see a full list of all supported controllers
Get the latest FIRMWARE by CLICKING HERE.
Additional Purchasing Options
Product Description
The original purpose of this interface was to support the expansion controllers of the Intellivision and Colecovision consoles. With the release of the VERSION 3 interface, the purpose is to support as many 9 pin controllers and paddles as possible! This site focuses on the Intellivision and Colecovision but MANY other controllers are supported also.
The only way to play Intellivision and Colecovision games is with their unique and original controllers using the real hardware produced in the 80's. The second option would be in emulation on the PC but the PC keyboard has no way to reproduce the Intellivision 16 direction disc, the Coleco rollerball, or the feel of the controllers.
Enter the Ultimate PC Interface. Available ONLY here. It allows you to connect two (2) controllers and the PC through a USB connector. The controllers can be a combination of any supported controller.
... and more!!! If you have a 2014 Intellivion or Colecovision Flashback controller and want to play more games, there is also support for those controllers! (See support section below.)
Supported Controllers (see autosense mode)
Revision 2 (2012)
• the Atari 2600 joystick, 2600 keypad (older firmware), 2600 driving controller (paddles NOT supported)
• the Atari 7800 Proline joysticks
• Original Colecovision controllers, Coleco Super Action controllers with spinner support, Coleco Steering Wheel, Coleco Rollerball, and Colecovision Flashback controllers,
• the Fairchild Channel F joysticks (push down)
• Original Intellivision controllers (with dongle), Intellivision 2 controllers, Sears Arcade controllers, Intellivision Flashback controllers, Intellivision ECS Keyboard, and Intellivision Piano/Synthesizer
• the Magnavox Odyssey 2 joysticks
• the MSX joysticks
• the Sega Genesis 3/6 controllers (VERSION 2: use 'START' button, VERSION 3 use 'A' or 'START)
• the Sega Master System compatible joysticks
• the TI-99/4A joysticks
• the X68000 joysticks (jack A, joystick #1 button)
Revision 3 (2018) All controllers listed above plus those listed below
• the 3DO (one controller in extension jack)
• the Amiga CD32 only on jack B
• the Amiga mouse (jack B, switches DN UP)
• the Atari 2600 Keypads
• the Atari 2600 Paddles, both paddles (paddle #1 button)
• the Atari 2800/Sears Video Arcade II (either side button, knob towards center)
• the Atari CX22 & CX80 Trak-balls, native mode (jack B, switches DN DN)
• the Atari Flashback 1, AtGames
• the Atari ST mouse (jack B, switches UP DN)
• the Bally Astrocade
• the CBS Booster Grip (grip switch)
• the Famiclone - NES, SNES, Famicom, Super Famicom gamepads with adapter cables (A+B for button A/B X/Y swap)
• the FM Towns Marty (FMM-PAD301, maybe others? - also press shoulder button)
• the Gemini Dual Command (knob towards center)
Specifications
• Supports 2 different controllers simultaneously with the DB9 connectors
• All Intellivision controllers are fully supported by the jzIntv Intellivision emulator (see support section below). Emulators such as Nostalgia and MESS that support joysticks and mouse, will support the controllers but not the Music Synthesizer or ECS keyboard.
• CoolCV, AdamEM, and MESS supports the Colecovision spinner (Super Action spinner, steering wheel, and rollerball) through mouse and joystick support. BlueMSX supports the Colecovision controllers.
• Dongle for connecting the original Intellivision controllers without modifying the cord is available separately (see photo below)
• Supports all 16 directions of the Intellivision DISC
• Supports all 8 directions of the Colecovision, Atari, Genesis 3/6 controllers, and all other 8 direction controllers.
• Supports the Intellivision ECS keyboard. It works natively in the operating system. Use it in your word processor!
• Supports the Intellivision Music Synthesizer. Currently only supported by the jzIntv emulator
• Supports the Colecovision spinner which is used by the Super Action Controller, the Steering Wheel, and the RollerBall through the emulator's mouse and joystick support. (see support section below)
• USB 2.0 and backwards compatible with USB 1.1
• Compatible with Windows/Mac/Linux - any O/S that natively supports USB HID devices
• Data transmitted 1000 times a second for minimal delay
• Firmware is upgradable (Windows O/S required) - CLICK HERE to view firmware upgrades and instructions on how to apply.
Support
The Ultimate PC Interface is 100% supported by the Intellivision jzIntv emulator (Available HERE), the Colecovision CoolCV emulator (Available HERE) and all other emulators that supports USB devices as the interface presents itself to the operating system as a joystick. The Intv ECS keyboard and Intv Music Sythesizer modes may not be properly recognized by all emulators. An example would be Nostalgia where it does recognize the ECS keyboard but Nostalgia uses the computer's ESC key to exit a game so Flintstones Keyboard Fun will not be playable.Using the Ultimate Interface - VERSION 2
The interface unit has 4 modes. Use the switches to change the mode. See the interface label for reference. The side with the label is considered the TOP / UP side.
• Auto Sense Mode - left switch UP, right switch UP
- for ALL controllers excluding the ECS Keyboard and Music Synthesizer
• Intellivision Hand Controllers (non-Flashback) - left switch UP, right switch DOWN
• ECS Keyboard - left switch DOWN, right switch UP
• Music Synthesizer - left switch DOWN, right switch DOWN
NOTE: The interface (VERSION 2 only) MUST be unplgged from the USB and reconnected when switching modes.
Using the Ultimate Interface - VERSION 3
The interface unit has 4 modes. Use the switches to change the mode. See the interface label for reference. The side with the label is considered the TOP / UP side.
• Auto Sense Mode - left switch UP, right switch UP
- for ALL controllers excluding the controllers listed below
• Amiga Mouse - left switch DOWN, right switch UP
• Atari ST Mouse - left switch UP, right switch DOWN
• Atari CX22/CX80 Trackball - left switch DOWN, right switch DOWN
NOTE: The switches can be changed while the USB is plugged in (VERSION 3 only). After making the changes, press the black button. THere is no need to hold any mouse/trackball button. Switches affect jack/controller B only.
Using the Autosense Mode
Autosense Mode supports all supported controllers.
The GENERAL RULE for all controllers is to hold first option below that applies while triggering AutoSense:
• Gamepad 'A' (VERSION 2 - for Sega Genesis use START)
• Keypad '0'
• Button #1 (top/left)
The default mode (if no buttons are pressed when pluggin in the unit) remembers the last controller last recognized.
To have the VERSION 2 interface recognize a controller below, press and hold for 5 seconds the required key/button while plugging in the USB or turning on your system if the USB is already connected.
To have the VERSION 3 interface recognize a controller below
• press and hold the required controller key/button • press (& release) the black button • keep holding the required controller key/button until the LED is flashing regularly (should not take more than a second or two)
• Amiga/Commodore controller, press fire button or button #1 on 2 button controllers.
• Atari 2600 Paddles - hold paddle #1 button
• Atari 2800/Sears Video Arcade II - hold either side button, knob towards center
• CBS Booster Grip - hold grip switch
• Coleco Rollerball: the switch should be set to Rollerball (not Joystick)
• Coleco Steering Wheel: connect a Coleco controller and press zero. Connect the steering after the controller is recognized.
• Fairchild Channel F - push down
• All Famicon, NES, and SNES - hold A+B for button A/B X/Y swap
• FM Towns Marty - press shoulder button
• Gemini Dual Command - knob towards center
• Intellivision ECS Keyboard - only on power up, hold the '0' key
• Intellivision ECS Piano - only on power up, hold the left or right most end key
• MSX and X68000 controller, press fire button or button #1 on 2 button controllers.
• TI-99 controller, press button #1. Only one controller in port A is recognized. Port B will not work with TI-99 joystick.
•Analog controls (2600 paddles, 2800/SVAII knob, Bally Astrocade knob) turned full right can cause the controller to be miss-detected. Turn towards center.
•Atari 2600 Driving may be miss-detected - use joystick or paddles for AutoSense, then change to driving
•Trak-ball/mouse can only be used in jack B. Set switches, then trigger AutoSense by power up (VERSION 2) or press black button (VERSION 3)
•The Atari 2600 paddles are part of a '2600-daptor' mode. When in this mode, you can freely switch between 2600 paddles, joystick, and driving just like you can with a 2600-daptor - no need to use AutoSense. You can also AutoSense into this mode with 2600 joystick pressed right. AutoSensing with the 2600 joystick fire button will actually select Sega Master System mode, but this works just fine with the 2600 joystick & driving (but not paddles).
•To activate the joystick mode for the Coleco Rollerball and Steering Wheel, hold ONLY the asterick (*) key on both controllers.
What is mouse and joystick mode? There are no emulators that natively support the Colecovision spinner. Emulators will interpret the PC mouse input as the rollerball/spinner. The interface interprets the Coleco Rollerball and Steering wheel as a mouse allowing them to work in these emulators. Some emulators do not have mouse support or you may want to use the rollerball as a joystick. You need to have the joystick version of the games when in this mode. (Example: Turbo and Slither standard controller versions)
Special Keys
The Intellivision and Colecovision controllers support 3 additional keys. To activate them, press two keys at the same time.
With the Intellivision controllers, holding down the 4 and the CLEAR buttons on the controllers, the interfaces returns to the emulator button 4. Holding down the 5 and the ZERO buttons on the controllers, the interfaces returns to the emulator button 5. Holding down the 6 and the ENTER buttons on the controllers, the interfaces returns to the emulator button 6. With the jzIntv configuration below, the emulator will PAUSE, RESET, or EXIT.
With the Colecovision controllers, holding down the 4 and the right fire buttons on the controllers, the interfaces returns to the emulator button 7. Holding down the 5 and the right fire buttons on the controllers, the interfaces returns to the emulator button 5. Holding down the 6 and the right fire buttons on the controllers, the interfaces returns to the emulator button 6. With the CoolCV configuration below, the emulator will FAST DISK, RESET, or EXIT.
For the Sega Genesis, MODE + any other button (A, B, C, X, Y, Z, START) activates PC joystick buttons 9 & up.
Important Connection information
The two DB9 connectors are labeled 'A' and 'B'. 'A' is for the left controller and 'B' is for the right controller. Connect the ECS interfaces as shown below.Suggested configuration file for Colecovision's CoolCV
Holding the right fire button and pressing the 5 button will reset the emulator. Holding the right fire button and pressing 6 will exit the emulator.' CoolCV mappings for Colecovision controllers to keyboard and joystick
up_1 key1073741906
right_1 key1073741903
down_1 key1073741905
left_1 key1073741904
left_button_1 key32 joy0_0
right_button_1 key109 joy0_1
button3_1 key1073741939 joy0_2
button4_1 key1073741939 joy0_3
key1_1 key49 joy0_8
key2_1 key50 joy0_9
key3_1 key51 joy0_10
key4_1 key52 joy0_11
key5_1 key53 joy0_12
key6_1 key54 joy0_13
key7_1 key55 joy0_14
key8_1 key56 joy0_15
key9_1 key57 joy0_16
key*_1 key111 joy0_17
key0_1 key48 joy0_18
key#_1 key112 joy0_19
up_2 key119
right_2 key100
down_2 key115
left_2 key97
left_button_2 key9 joy1_0
right_button_2 key113 joy1_1
button3_2 key1073741939 joy1_2
button4_2 key1073741939 joy1_3
key1_2 key114 joy1_8
key2_2 key116 joy1_9
key3_2 key121 joy1_10
key4_2 key102 joy1_11
key5_2 key103 joy1_12
key6_2 key104 joy1_13
key7_2 key118 joy1_14
key8_2 key98 joy1_15
key9_2 key110 joy1_16
key*_2 key106 joy1_17
key0_2 key107 joy1_18
key#_2 key108 joy1_19
key_save key1073741882
key_restore key1073741883
key_exit key1073741939 joy0_5
key_pause key1073741884
key_reset key8 joy0_4
key_rolling_controller key1073741886
key_record_video key1073741887
key_record_audio key1073741890
key_screenshot key1073741891
key_fast_disk key1073741889 joy0_6
How to configure Intellivision's jzIntv
The jzIntv emulator supports mapping the controllers, PC keyboard, and Music Sythesizer. This is accomplished by using a 'hackfile'. To use the hackfile, you need to append the swith '--kbdhackfile' to the command line. An example is:jzIntv --kbdhackfile=C:jzIntvhackfile.cfg c:jzIntvromsdemo.bin
jzIntv supports multiple input configurations, F5, F6, and F7. F5 is the default mapping and F7 is used for the ECS keyboard.
F6 (map 1) will be used for the Music Sythesizer.
You may either use this HACKFILE.CFG which contains comments or you may configure your own hackfile using the settings below. If you have not upgraded your unit to include Coleco/Atari support, use this HACKFILE.CFG.
The jzIntv GUI could be configured as shown below. (Click on the images to zoom in)
NOTE: The GUI does not handle long directory names that have a space (e.g. Program Files). It is best to place the hackfile.cfg in the BIN direcotry where jzIntv.exe is located at and not specify a path as shown in the image below.
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Testing the interface
Use these Intellivision test roms to confirm that the controllers, keyboard, or piano are responding correctly. CLICK HERE to download.Play Intellivision Games On Mac
jzIntv supports 4 controllers but not 4 joysticks. If you wanted to use 4 controllers, you would need a CGC.
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If you have 2 interfaces and want to use 4 controllers, use the Nostalgia emulator which properly supports 4 joysticks.Play Intellivision Games On Mac Download
Manual modification to HACKFILE
- Mapping the ECS Keyboard - Nothing needs to be added to the hackfile for the ECS keyboard. Just press F7 to put the emulator in ECS mode.- Mapping the Controllers - Add the lines below to map controller 'A'
; maps for the Ultimate PC Interface - joystick #0 - left controller
JS0_BTN_00 PD0L_A_T
JS0_BTN_01 PD0L_A_L
JS0_BTN_02 PD0L_A_R
JS0_BTN_08 PD0L_KP1
JS0_BTN_09 PD0L_KP2
JS0_BTN_10 PD0L_KP3
JS0_BTN_11 PD0L_KP4
JS0_BTN_12 PD0L_KP5
JS0_BTN_13 PD0L_KP6
JS0_BTN_14 PD0L_KP7
JS0_BTN_15 PD0L_KP8
JS0_BTN_16 PD0L_KP9
JS0_BTN_17 PD0L_KPC
JS0_BTN_18 PD0L_KP0
JS0_BTN_19 PD0L_KPE
JS0_N PD0L_J_N
JS0_NNE PD0L_J_NNE
JS0_NE PD0L_J_NE
JS0_ENE PD0L_J_ENE
JS0_E PD0L_J_E
JS0_ESE PD0L_J_ESE
JS0_SE PD0L_J_SE
JS0_SSE PD0L_J_SSE
JS0_S PD0L_J_S
JS0_SSW PD0L_J_SSW
JS0_SW PD0L_J_SW
JS0_WSW PD0L_J_WSW
JS0_W PD0L_J_W
JS0_WNW PD0L_J_WNW
JS0_NW PD0L_J_NW
JS0_NNW PD0L_J_NNW
JS0_BTN_03 PAUSE
JS0_BTN_04 RESET
JS0_BTN_05 QUIT
- Mapping the Music Synthesizer - Add the lines below to map piano. Use 'map 1' and press F6 in the emulator to activate.
; -----------------------------
map 1 ; activate with F6
; -----------------------------
; maps for the Ultimate PC Interface - piano interface
- SYNTH_00 ; C
PERIOD SYNTH_01 ; C#
SEMICOLON SYNTH_02 ; D
P SYNTH_03 ; D#
= SYNTH_04 ; E
0 SYNTH_05 ; F
RETURN SYNTH_06 ; F#
[ SYNTH_07 ; G
COMMA SYNTH_08 ; G#
M SYNTH_09 ; A
K SYNTH_10 ; A#
I SYNTH_11 ; B
9 SYNTH_12 ; C
8 SYNTH_13 ; C#
O SYNTH_14 ; D
L SYNTH_15 ; D#
N SYNTH_16 ; E
B SYNTH_17 ; F
H SYNTH_18 ; F#
Y SYNTH_19 ; G
7 SYNTH_20 ; G#
6 SYNTH_21 ; A
U SYNTH_22 ; A#
J SYNTH_23 ; B
V SYNTH_24 ; C
C SYNTH_25 ; C#
F SYNTH_26 ; D
R SYNTH_27 ; D#
5 SYNTH_28 ; E
4 SYNTH_29 ; F
T SYNTH_30 ; F#
G SYNTH_31 ; G
X SYNTH_32 ; G#
Z SYNTH_33 ; A
S SYNTH_34 ; A#
W SYNTH_35 ; B
3 SYNTH_36 ; C
2 SYNTH_37 ; C#
E SYNTH_38 ; D
D SYNTH_39 ; D#
SPACE SYNTH_40 ; E
' SYNTH_41 ; F
/ SYNTH_42 ; F#
Q SYNTH_43 ; G
1 SYNTH_44 ; G#
` SYNTH_45 ; A
SYNTH_46 ; A#
A SYNTH_47 ; B
] SYNTH_48 ; C
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